Author Topic: A570 Continuous shooting bug  (Read 1348 times)

Offline fudgey

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Re: A570 Continuous shooting bug
« Reply #15 on: 17 / May / 2009, 22:35:00 »
I think I found the bug (well, at least a bug), please test the attached fixed build...

edit: removed attachment, it's unnecessary load to the forums now that this is fixed in trunk.
« Last Edit: 23 / May / 2009, 18:57:27 by fudgey »

Offline tsient

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Re: A570 Continuous shooting bug
« Reply #16 on: 18 / May / 2009, 01:25:37 »
You found *the* bug :D

It now works, thanks a lot!

...
emre

Offline fudgey

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Re: A570 Continuous shooting bug
« Reply #17 on: 18 / May / 2009, 23:53:48 »
Fixed in trunk 765 btw, autobuild already available.

Offline thanos

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Re: A570 Continuous shooting bug
« Reply #18 on: 23 / May / 2009, 17:59:51 »
Yes, fudgey! You squashed that bug in style, man!
Thank you very much.

Offline na560

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Re: A570 Continuous shooting bug
« Reply #19 on: 24 / May / 2009, 04:19:18 »
Fudgey,

On your suggestion about the 570 101a not having the vid_get_viewport_live_fb() functon implemented, I went thru the dumping and running diff_batt. Got identical results with your results posted in a different thread. I copied the function from the 100e branch and compiled and ran it on a 101a camera. Got a 50-60 ms improvement with your Fast MD script.
What can I do now to get the improvement into trunk?

Thanks much!

Offline fudgey

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Re: A570 Continuous shooting bug
« Reply #20 on: 24 / May / 2009, 15:12:36 »
On your suggestion about the 570 101a not having the vid_get_viewport_live_fb() functon implemented, I went thru the dumping and running diff_batt. Got identical results with your results posted in a different thread. I copied the function from the 100e branch and compiled and ran it on a 101a camera. Got a 50-60 ms improvement with your Fast MD script.
What can I do now to get the improvement into trunk?

Thanks! It's in trunk 766 now. Please test MD and zebra (zebra in rec and play modes).

 


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