Poll
Question: Which of CHDK features are most useful for you?
RAW - 82 (10.6%)
Live histogram - 50 (6.4%)
Zebra - 35 (4.5%)
DOF calculator - 21 (2.7%)
Misc. info (zoom/av/focus) - 24 (3.1%)
Battery indicator - 82 (10.6%)
Scripts execution - 83 (10.7%)
Text reader - 5 (0.6%)
File browser - 19 (2.4%)
Calendar - 2 (0.3%)
Clock - 11 (1.4%)
Motion detection - 64 (8.2%)
USB-cable remote - 34 (4.4%)
Extended video limit - 28 (3.6%)
Adjustable video bitrate - 36 (4.6%)
Switchable noise reduction - 41 (5.3%)
Stereo pictures helper - 5 (0.6%)
Games Smiley - 5 (0.6%)
Other / Unlisted - 12 (1.5%)
Shutter speed overrides - 74 (9.5%)
Custom grids - 14 (1.8%)
Tv Bracketing - 49 (6.3%)
Total Voters: 115

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Author Topic: POLL: Most useful features  (Read 4905 times)
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GrAnd
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« on: 02 / December / 2007, 14:13:56 »

This forum has a such cool feature as poll. So, I decided to start this one (as a test).
Did I miss something?
« Last Edit: 10 / December / 2007, 12:01:32 by GrAnd » Logged

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a710is
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« Reply #1 on: 02 / December / 2007, 14:23:34 »

Quote
An "All of the Above"?


exactly Smiley
I chose the top 10 but still not enough.
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a710is
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« Reply #2 on: 02 / December / 2007, 14:27:12 »

yea you've missed video zoom, shutter speed overrides, high speed flash Smiley
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GrAnd
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« Reply #3 on: 02 / December / 2007, 14:33:20 »

yea you've missed video zoom, shutter speed overrides, high speed flash Smiley
Video zoom - it's just a script
Shutter speed overrides - added
High speed flash - Huh? Does CHDK have flash override?
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a710is
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« Reply #4 on: 02 / December / 2007, 14:35:36 »

to me video zoom is a feature Smiley
now you can take flash pictures at any speed. before, if I chose flash it would not set the speed at less than 1/500s
ok I said it wrong it's flash in high speed photos.
« Last Edit: 02 / December / 2007, 14:37:22 by a710is » Logged
GrAnd
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« Reply #5 on: 02 / December / 2007, 14:39:09 »

And GRIDS! You forgot GRIDS!!

You are absolutely right! Added.
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emu
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« Reply #6 on: 02 / December / 2007, 16:53:43 »

how about a "cooles feature" poll? I'm too lazy ^^
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emu
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« Reply #7 on: 07 / December / 2007, 16:29:54 »

new poll? -->Allbests ISO settings<--....
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Kalli
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A620


« Reply #8 on: 09 / December / 2007, 16:49:46 »

Hi
hopefully I won't get nailed to the wall when I ask to get rid of the games in future releases of CHDK. Blink
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Kalli
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« Reply #9 on: 09 / December / 2007, 19:34:11 »

[...]
KEEP THE GAMES!!

 Big Grin

Next you're going to want to get rid of the way cool flashlight mode. Then if I get eaten by a bear while out backpacking I'll only have you to blame. See??
[...]

Hmmm... I forgot to mention the flashlight... no bears in my area Big Grin

btw: What kept you from voting for games on top of this thread? Tongue
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Pauls9
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« Reply #10 on: 10 / December / 2007, 11:38:40 »

My S3's better at chess than I am...
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GrAnd
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« Reply #11 on: 10 / December / 2007, 11:59:52 »

My S3's better at chess than I am...
Have you implemented the chess?  Blink
Or you just mean Reversi?
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wontolla
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S3 & A720


« Reply #12 on: 10 / December / 2007, 16:24:19 »

The code for a chess game is not long, it is just a fitness function to evaluate if one move is better than other. The problem with this kind of games is that you need a lot of memory to store a search tree with millions of leaves, each one representing a legal configuration of the chess board (even your movement or your opponent's). For example, a game like tic tac toe has a tree with around 300,000 leaves.

It may be possible to implement a chess game in the camera but if the memory is limited then the search tree is going to be small, in other words the "computer" would only calculate a limited number of future moving options and is going to be a pretty dumb chess player. (This could be very convinient, given my chess playing skills).

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emu
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« Reply #13 on: 10 / December / 2007, 23:03:54 »

The code for a chess game is not long, it is just a fitness function to evaluate if one move is better than other. The problem with this kind of games is that you need a lot of memory to store a search tree with millions of leaves, each one representing a legal configuration of the chess board (even your movement or your opponent's). For example, a game like tic tac toe has a tree with around 300,000 leaves.

It may be possible to implement a chess game in the camera but if the memory is limited then the search tree is going to be small, in other words the "computer" would only calculate a limited number of future moving options and is going to be a pretty dumb chess player. (This could be very convinient, given my chess playing skills).



seeing that problems it is very handy that we don't need chess on the cams  Tongue
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PhyrePhoX
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« Reply #14 on: 17 / December / 2007, 21:44:27 »

maybe it's possible to develop a game like MOZZIES that came out a few years ago for the siemens symbian based mobile phone SX1. you have to shoot mosquitos by using the built-in camera. the software calculated your movement and thus the mosquitos were shot according to your movement and precision. here's a screenshot:

since we already have motion detection it shouldnt be very hard to create a game like that. oh, and not only games, i guess there are "useful" applications using that "feature" possible as well Smiley

« Last Edit: 19 / November / 2008, 02:20:48 by PhyrePhoX » Logged

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