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the sx10 porting thread

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Re: the sx10 porting thread
« Reply #570 on: 12 / October / 2009, 11:18:35 »
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Fw 1.00c sx10-100c-0.9.8-808_BETA.zip I tested bracketing in DNG Av+- and Tv+- 1Ev did 10 sets  No problem. and no problems anywhere else that i know about.
Also this is a great camera for doing infared pictures.

Steve
sx10is eos 50d eos 1Ds Mark II eos 5D Mark II

Re: the sx10 porting thread
« Reply #571 on: 19 / October / 2009, 09:26:17 »
Is it possible to delete folders from within CHDK's file browser?

Re: the sx10 porting thread
« Reply #572 on: 24 / October / 2009, 11:42:40 »
Has anyone noticed problems with mode_get() for SX10?  I have fw 1.03a.  I believe (unless my code is wrong) that mode_get() is returning MODE_PLAY when the camera is in record mode and the menu button is pressed.

A fix for me would be to detect that the menu button has been pressed.  Anyway to do that in record mode?

Jon

Re: the sx10 porting thread
« Reply #573 on: 24 / October / 2009, 22:41:18 »
build 820 FW1.03a: In alt mode going from user menu to main menu causes two headings (main menu under user menu) and the bottom menu item (Debug Parameters) becomes unreachable.
This did not happen on my old SX10 1.02b.


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Offline fe50

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Re: the sx10 porting thread
« Reply #574 on: 25 / October / 2009, 06:49:02 »
build 820 FW1.03a: In alt mode going from user menu to main menu causes two headings (main menu under user menu) and the bottom menu item (Debug Parameters) becomes unreachable.
This did not happen on my old SX10 1.02b.

SX10 101a: after going to main menu, the screen is not refreshed, the old user menu is shown in the background - but all menu items from the main menu are visible & selectable, also the last item in the main menu: "Miscellaneous stuff".

I guess you've got "Debug parameters" in your user menu & you see this item in the (not refreshed) background...

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Offline fe50

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Re: the sx10 porting thread
« Reply #575 on: 25 / October / 2009, 10:33:50 »
Is it possible to delete folders from within CHDK's file browser?

Yes, place the selection bar to the folder & press the DELETE (TRASH) button...

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Offline fe50

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  • IXUS50 & 860, SX10 Star WARs-Star RAWs
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Re: the sx10 porting thread
« Reply #576 on: 25 / October / 2009, 10:48:26 »
Has anyone noticed problems with mode_get() for SX10?  I have fw 1.03a.  I believe (unless my code is wrong) that mode_get() is returning MODE_PLAY when the camera is in record mode and the menu button is pressed.
Tested with the Lua get_mode sample script on the Sx10 101a:
Yes, i'll get  rec: false when the Canon menu is open while the cam is in rec mode.

[OT]LOL...not sure to call this a bug since in this state the camera is in record mode, but can't really record...[/OT]

Re: the sx10 porting thread
« Reply #577 on: 25 / October / 2009, 21:04:50 »
Has anyone noticed problems with mode_get() for SX10?  I have fw 1.03a.  I believe (unless my code is wrong) that mode_get() is returning MODE_PLAY when the camera is in record mode and the menu button is pressed.
Tested with the Lua get_mode sample script on the Sx10 101a:
Yes, i'll get  rec: false when the Canon menu is open while the cam is in rec mode.

[OT]LOL...not sure to call this a bug since in this state the camera is in record mode, but can't really record...[/OT]


One  thing for sure, the camera is NOT in PLAY_MODE.  Maybe a new mode is needed: MENU_MODE


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Offline reyalp

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Re: the sx10 porting thread
« Reply #578 on: 25 / October / 2009, 21:17:31 »
One  thing for sure, the camera is NOT in PLAY_MODE.  Maybe a new mode is needed: MENU_MODE
There's probably a different variable that can be used, or perhaps it's a bitmask. Try watching the playrec_mode value with misc debug values. You can use the commented version that draws on top of everything to see it even when the menu is open.
Don't forget what the H stands for.

Re: the sx10 porting thread
« Reply #579 on: 26 / October / 2009, 00:52:31 »
One  thing for sure, the camera is NOT in PLAY_MODE.  Maybe a new mode is needed: MENU_MODE
There's probably a different variable that can be used, or perhaps it's a bitmask. Try watching the playrec_mode value with misc debug values. You can use the commented version that draws on top of everything to see it even when the menu is open.
I edited the code in gui_draw_debug_vals_osd() in gui.c to display playrec_mode
Code: [Select]
       
sprintf(osd_buf, "pr:%8x  ", playrec_mode);
draw_txt_string(28, 13, osd_buf, conf.osd_color);
but can't get the misc debug values to show when menu is open or during recreview mode (which I am also interested in).  I guess I don't know how to make the text show no matter what.

 

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