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A810 porting thread

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Offline nafraf

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A810 porting thread
« on: 03 / August / 2012, 13:32:50 »
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Hi, dumps of 100b and 100d are available at box.net/chdk repository.
I have access to cameras with both firmware version, I'll start with 100b.

Code: [Select]
// Camera info:
//   DRYOS R50 (DRYOS version 2.3, release #0050)
//   Firmware Ver GM1.00B
//   Canon PowerShot A810

// Camera info:
//   DRYOS R50 (DRYOS version 2.3, release #0050)
//   Firmware Ver GM1.00D
//   Canon PowerShot A810

Tools used: chdkpt and arm-elf-gcc-4.6.0 for linux.

LED ADDRESSES
#define LED_GREEN      0xC0220120 //LED on the back of the camera

During development, source code will be available at this svn repository.

UPDATE
2012/08/07 Version for test is available as attachment.
2012/08/24 100b-prealpha-r4 and 100d-prealpha-r1 added. 
2012/08/31 100b-alpha and 100d-alpha added. See details
2012/09/22 Patch submitted.
Obsolete attachments deleted
* a810-100b-1.2.0-alpha.zip (625.53 kB - downloaded 17 times.)
* a810-100d-1.2.0-alpha.zip (625.53 kB - downloaded 20 times.)
« Last Edit: 22 / September / 2012, 11:31:50 by nafraf »

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Offline nafraf

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Re: A810 porting thread
« Reply #1 on: 17 / August / 2012, 18:17:58 »
Hi, games are a topic of debate, as waterwing cited.  But if menu games exists, there will be users trying to play. :) 

In a800, a810, a2300 functions rand and srand are not identified automatically. Without that functions, some games freeze (sudoku, snake, mastermind).  I tried to find those function checking dissassembled code, but without success.

So, I have some questions:
Do you think that it's possible that those function were removed from some cameras?  Or do you have any suggestions of how to find them?

I assumed that functions were removed, and took assembly code from SX260 for implementation:
Code: [Select]
int rand(void) {
asm volatile (
      "LDR     R1, =0xDC2C \n"
      "LDR     R2, =0x41C64E6D \n"
      "LDR     R0, [R1] \n"
      "MUL     R0, R2, R0 \n"
      "ADD     R0, R0, #0x3000 \n"
      "ADD     R0, R0, #0x39 \n"
      "STR     R0, [R1] \n"
      "MVN     R1, #0x8000 \n"
      "AND     R0, R1, R0, LSR #0x10 \n"
      "BX      LR \n"
    );
}
rand() works, games works too, now the question is how to add it to the chdk source tree.

I think that an option is to add weak attribute to rand definition in platform/generic/wrappers.c, and add the new definition of rand() to platform/CAMERA/lib.c. 
Is it OK? or how should it be done?

My first try was to add rand() to platform/CAMERA/wrappers.c but compilation fails.

Code: [Select]
lib.c -> lib.o
wrappers.c -> wrappers.o
wrappers.c:18:5: error: redefinition of 'rand'
../generic/wrappers.c:912:27: note: previous definition of 'rand' was here
wrappers.c: In function 'rand':

Thanks

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Offline philmoz

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Re: A810 porting thread
« Reply #2 on: 17 / August / 2012, 18:38:07 »
Define your custom versions as _rand and _srand - this is how the firmware functions get named and are called from the wrappers.

Don't define them in stubs_entry_2.S and it should work.

Phil.
CHDK ports:
  sx30is (1.00c, 1.00h, 1.00l, 1.00n & 1.00p)
  g12 (1.00c, 1.00e, 1.00f & 1.00g)
  sx130is (1.01d & 1.01f)
  ixus310hs (1.00a & 1.01a)
  sx40hs (1.00d, 1.00g & 1.00i)
  g1x (1.00e, 1.00f & 1.00g)
  g5x (1.00c, 1.01a, 1.01b)
  g7x2 (1.01a, 1.01b, 1.10b)

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Offline nafraf

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Re: A810 porting thread
« Reply #3 on: 18 / August / 2012, 09:51:41 »
If I don't define rand in stubs_entry_2.S I got an error during stubs_entry generation
Code: [Select]
-> stubs_entry.S
Time to generate stubs 17.16 seconds
ERROR! There are unresolved addresses in 'stubs_entry.S' (a810-100b) for the following names:
rand
Please, add them into 'stubs_entry_2.S' manually!

I tried putting _rand function code in platform/a810/lib.c, platform/a810/sub/100b/lib.c and platform/a810/sub/100b/wrappers.c. Nothing of those with success.

Am I missing something?  Thanks



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Offline philmoz

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Re: A810 porting thread
« Reply #4 on: 18 / August / 2012, 20:25:08 »
If I don't define rand in stubs_entry_2.S I got an error during stubs_entry generation
Code: [Select]
-> stubs_entry.S
Time to generate stubs 17.16 seconds
ERROR! There are unresolved addresses in 'stubs_entry.S' (a810-100b) for the following names:
rand
Please, add them into 'stubs_entry_2.S' manually!

I tried putting _rand function code in platform/a810/lib.c, platform/a810/sub/100b/lib.c and platform/a810/sub/100b/wrappers.c. Nothing of those with success.

Am I missing something?  Thanks


Sorry, forgot about the error check in the build for stubs_entry.S / stubs_entry_2.S.

Not at a build PC right now so I can't test this; but you can try adding rand and srand to stubs_entry_2.S using the NSTUB macro rather than NHSTUB (set them to a NULL_SUB entry in the firmware).

Then add your functions to your a810/lib.c file as _rand and _srand.

NSTUB generates an overridable function so the versions in a810/lib.c should get picked up without generating any link errors.

You can add a display of output from rand to make sure your function is getting called.

Phil.
CHDK ports:
  sx30is (1.00c, 1.00h, 1.00l, 1.00n & 1.00p)
  g12 (1.00c, 1.00e, 1.00f & 1.00g)
  sx130is (1.01d & 1.01f)
  ixus310hs (1.00a & 1.01a)
  sx40hs (1.00d, 1.00g & 1.00i)
  g1x (1.00e, 1.00f & 1.00g)
  g5x (1.00c, 1.01a, 1.01b)
  g7x2 (1.01a, 1.01b, 1.10b)

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Offline nafraf

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Re: A810 porting thread
« Reply #5 on: 18 / August / 2012, 22:17:30 »
Thanks, now games are working.

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Offline srsa_4c

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Re: A810 porting thread
« Reply #6 on: 19 / August / 2012, 00:11:21 »
I assumed that functions were removed, and took assembly code from SX260 for implementation:
Code: [Select]
int rand(void) {
asm volatile (
      "LDR     R1, =0xDC2C \n"
      "LDR     R2, =0x41C64E6D \n"
      "LDR     R0, [R1] \n"
      "MUL     R0, R2, R0 \n"
      "ADD     R0, R0, #0x3000 \n"
      "ADD     R0, R0, #0x39 \n"
      "STR     R0, [R1] \n"
      "MVN     R1, #0x8000 \n"
      "AND     R0, R1, R0, LSR #0x10 \n"
      "BX      LR \n"
    );
}
You're currently using this routine almost unchanged. There's a RAM address in it, 0xDC2C, which is camera specific. I'd change that to something which doesn't corrupt an unknown word in RAM  ;)
Declare and use a static "int" variable instead.

Or... http://xkcd.com/221/  :D
« Last Edit: 19 / August / 2012, 00:15:55 by srsa_4c »

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Offline nafraf

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Re: A810 porting thread
« Reply #7 on: 19 / August / 2012, 13:30:12 »
srsa_4c, thanks for check the code.

This is a new version, without corrupting RAM data... I hope so :)
Code: [Select]
static unsigned int random_variable;
void *_srand(unsigned int seed) {
    random_variable = seed;
    return (void *) &random_variable;
}

int _rand(void) {
    int value;
    void * ptr = (void*) (&random_variable);

    asm volatile (
      "LDR     R1, %[input] \n"
      "LDR     R2, =0x41C64E6D \n"
      "LDR     R0, [R1] \n"
      "MUL     R0, R2, R0 \n"
      "ADD     R0, R0, #0x3000 \n"
      "ADD     R0, R0, #0x39 \n"
      "STR     R0, [R1] \n"
      "MVN     R1, #0x8000 \n"
      "AND     %[result], R1, R0, LSR #0x10 \n"
      : [result]"=r"   (value)
      : [input]"m"  (ptr)
      : /*No clobbers*/
    );
    return value;
};


Re: A810 porting thread
« Reply #8 on: 21 / August / 2012, 05:54:57 »
can someone compile a 100d full working build? Thanks
« Last Edit: 21 / August / 2012, 07:51:46 by marck.smith.33 »

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Offline nafraf

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Re: A810 porting thread
« Reply #9 on: 24 / August / 2012, 20:49:52 »
a810 is under development, 100d is in earlier version than 100b.   But if you want to test, the last version was added to first post of this thread.

A new version for 100b (prealpha-r4) was added too.
Games are working, RAW is working, movie_rec.c is not fully ported.
« Last Edit: 24 / August / 2012, 21:09:53 by nafraf »

 

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