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SX110IS - howto start porting

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Offline axu89

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Re: SX110IS - howto start porting
« Reply #340 on: 02 / May / 2009, 07:38:25 »
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My experience with MD isn't going so well. Which script are you folks using, and what parameters?

I use http://chdk.setepontos.com/index.php/topic,471.msg21328.html#msg21328
Default script parameters work, and you can turn trigger delay to 0. The script has nice read me -file, read it :)
[SX110 IS]

Re: SX110IS - howto start porting
« Reply #341 on: 02 / May / 2009, 12:05:47 »
My experience with MD isn't going so well. Which script are you folks using, and what parameters?

I use http://chdk.setepontos.com/index.php/topic,471.msg21328.html#msg21328
Default script parameters work, and you can turn trigger delay to 0. The script has nice read me -file, read it :)

I also use this Script, because its the BEST and FASTEST!
You can find it also in Hints at the wiki http://chdk.wikia.com/wiki/SX110IS
Canon PowerShot SX110 IS
CHDK: at Autobuild now
Wiki: SX110IS

Re: SX110IS - howto start porting
« Reply #342 on: 03 / May / 2009, 14:11:01 »
Here are some practical test with MD on SX110IS:

ISO and Focus isn't right everytime^^


Canon PowerShot SX110 IS
CHDK: at Autobuild now
Wiki: SX110IS

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Offline chdkj

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Re: SX110IS - howto start porting
« Reply #343 on: 03 / May / 2009, 14:17:33 »
@axu89
Wow! Cool. Camera Control via a heli rc... :-)

@Obihoernchen
Don't kill the rabbitt! Did you throw a potato?
sx110


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Offline PhyrePhoX

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Re: SX110IS - howto start porting
« Reply #344 on: 03 / May / 2009, 14:32:01 »
Here are some practical test with MD on SX110IS:



don't know if you noticed already, but i spotted a big fat badpixel in some of your images.







:D

Re: SX110IS - howto start porting
« Reply #345 on: 03 / May / 2009, 14:45:56 »
@axu89
Wow! Cool. Camera Control via a heli rc... :-)

@Obihoernchen
Don't kill the rabbitt! Did you throw a potato?

xDDDD No it was a stone^^, but i dont throw very far so the guinea pig (not rabbit) doesn't get hurt^^

@PhyrePhoX I know but i cant fix it ARGH :(






neighbours....  ;)
« Last Edit: 03 / May / 2009, 17:03:31 by Obihoernchen »
Canon PowerShot SX110 IS
CHDK: at Autobuild now
Wiki: SX110IS

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Offline Inferno

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Re: SX110IS - howto start porting
« Reply #346 on: 03 / May / 2009, 21:22:11 »
I'm still puzzled by DNG issue. When you do RAW to DNG with DNG4PS-2 everything is good but when camera does DNG it makes that strange blue haze. I don't think it's the problem with color matrix because as you can see from the picture I attached it's perfect. Little bit yellowish by default but still good. I think it's more related to badpix script itself or the way chdk converts.

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Offline reyalp

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Re: SX110IS - howto start porting
« Reply #347 on: 04 / May / 2009, 01:17:04 »
The badpixel script would not cause a haze. All it does is make a list of pixel the canon firmware set to below black level. CHDK takes this list an interpolates over those pixels.

The only conversion CHDK does to the actual data is reversing the byte order (as required by the DNG spec for 10 and 12 bit data). You'd see more than a haze if this was going wrong ;)
Don't forget what the H stands for.


Re: SX110IS - howto start porting
« Reply #348 on: 04 / May / 2009, 14:15:23 »
one question:

@chdkj

do we have the advanced version with all 3 buffers? http://chdk.setepontos.com/index.php/topic,471.msg33535.html#msg33535
Canon PowerShot SX110 IS
CHDK: at Autobuild now
Wiki: SX110IS

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Offline fe50

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Re: SX110IS - howto start porting
« Reply #349 on: 04 / May / 2009, 14:36:34 »
do we have the advanced version with all 3 buffers? http://chdk.setepontos.com/index.php/topic,471.msg33535.html#msg33535
CHDK source code says yes... have a look to /platform/sx110is/sub/100b/lib.c (e.g. online):
Code: [Select]
void *vid_get_viewport_live_fb()
  { void **fb=(void **)0x21a0; //ROM:FFC285D0 dword_FFC285D0  DCD 0x21A0, look also at ROM:FFC27FF0
     unsigned char buff = *((unsigned char*)0x2014); //ROM:FFC285C8 dword_FFC285C8  DCD 0x2014    , look also at ROM:FFC27FA0
      if (buff == 0) buff = 2;  else buff--;
      return fb[buff];  }

 

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