A 625x improvement in "incremental" comparison speed can be achieved just by using Horizontal sync for [Pal-Sd-Tv] for #1/#2/A/B.
How do you know which lines the horizontal synch pulses are for ?
Your posts are very interesting but very difficult to understand.
Please try to explain things more clearly.
The post once again was not ment to be a practical soloution.
It was ment to just point out that speed is a critical issue.
Revisting the "Rocket Forum"
Both Rockets would have crashed.
Because of various System Design Flaws.
So Back to the drawing board.
Revisting the "Motor Example"
Absolute [Vert_Sync] Concept = Absolute [Encoder] Concept.
David, some time ago, you drew a "Sawtooth" Vert_Sync" diagram, please re-post it here.
Incremental [Horizontal_Sync] Concept = Incremental [Encoder] Concept.
This works like a set of Vernier Calipers:-
Absolute [Vert_Sync] always is 0.00000000000
David, Please draw a similar "Sawtooth" Horizontal_Sync" diagram, please post it here.
Ignore interlacing to make it simple.
Just two in simple bits say line 0 to line 4 and same to line 625.
Because of the fixed number of Tv_Lines it has a similar "Sawtooth" shape.
So lets say:-
Absolute [Vert_Sync] Reference #1 = A_#0 = HOME
Absolute [Vert_Sync] Camera #1 = A_#1
Absolute [Vert_Sync] Camera #2 = A_#2
Our new Absolute [Vert_Sync] aim is attempt to make:-
A_#0 = A_#1
AND
A_#0 = A_#2
Also we need to "Track" Incremental [Horizontal_Sync]
Please note that in the Motor example:-
It doesn't just do ONE REVOLOUTION it could do say 10,000 Revs, Forward and Back.
The Incremental [Encoder] keeps track of Direction/Revs.
Additionaly the Absolute [Encoder] keeps track of Direction/Revs AND the HOME location.
But at 1/625 of the count i.e. 1rev. = 1count.
"Tripple Difference" [tracking] Concept:-
1/ Absolute [Vert_Sync] Camera #1, Camera #2, = HOME = Ref#0
2/ Incremental [Horizontal_Sync] Phase_Advance/Retard for Camera #1,
3/ Incremental [Horizontal_Sync] Phase_Advance/Retard for Camera #2,
Hey!! this seem to be Sync-Mk2x
IT IS BUT at 625 times as FAST.
BUT it can GO EVEN FASTER ,,,,,,,,,,,,,,,,,,, may be in the next post!
You still need to consider Camera-Key-Polling, Mode-Delay, USB-Jitter and Camera-Lag for pseudo-stable 3D Video sync/gen-lock.
Happy-Hacking By H-H
but please keep up the good work for sync'ing 3D video.
Every "Sync" method will have, some, advantages and dis-advantages.