Code: [Select] sleep(1000 - (get_tick_count() - stime))
sleep(1000 - (get_tick_count() - stime))
If you really-really need 1 shoot per second or even higher fps you can.......
press("shoot_full")while(true)do sleep(1000) end
repeat start = get_tick_count() press("shoot_half")repeat sleep(50) until get_shooting() == trueclick("shoot_full")release("shoot_half") sleep(a*1000 - (get_tick_count() - start))until ( false )
Why that script can't keep up with anything lower than 5 seconds even though this camera can take one DNG every 2 seconds?
repeat start = get_tick_count() repeat sleep(50) until get_shooting() == trueclick("shoot_full") sleep(a*1000 - (get_tick_count() - start))until ( false )
press("shoot_half")repeat start = get_tick_count() repeat sleep(50) until get_shooting() == trueclick("shoot_full_only") sleep(a*1000 - (get_tick_count() - start))until ( false )
It seems that this script can keep up with 3 seconds interval. I took about 60 shots and every of them stayed in 3 seconds delay. I used cell phone stopwatch (crude way ) to measure it.
press("shoot_half")repeat sleep(10) until get_shooting()repeat click("shoot_full_only") sleep(3000) -- or whatever interval you wantuntil false
press("shoot_full")repeat until false
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