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Loading CHDK in AgentRAM for a few more cameras

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Offline koshy

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Re: Loading CHDK in AgentRAM for a few more cameras
« Reply #70 on: 11 / November / 2014, 10:55:32 »
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FWT no longer crashes when going to play with patch V5. Neither in single nor in continuous mode.
In continuous mode I still get one JPEG image too few (as described before).

Liveview in CHDKPTP works but shows a split screen with two times the same image where the lower image flickers every second or so and becomes garbled for the fraction of a second. (screenshot)

UI overlay works and palette is fine.
When I use the camera to set things up the changes get reflected in CHDKPTP.
The Funct, up, down, left, right buttons in CHDKPTP cannot be used to control the camera yet.
« Last Edit: 11 / November / 2014, 11:50:41 by koshy »
Koshy had a little ELPH which wasn't white as snow but everywhere that Koshy went the ELPH was sure to go. (actually an SD, but that detail ruins the rhyme...)

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Offline koshy

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Re: Loading CHDK in AgentRAM for a few more cameras
« Reply #71 on: 03 / December / 2014, 11:15:21 »
The ixus 1000 is still sitting on my desk so I figured I'd give this thread a nudge upwards now that nafraf has some much aprechiated time for patches again.
Koshy had a little ELPH which wasn't white as snow but everywhere that Koshy went the ELPH was sure to go. (actually an SD, but that detail ruins the rhyme...)

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Offline nafraf

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Re: Loading CHDK in AgentRAM for a few more cameras
« Reply #72 on: 04 / December / 2014, 07:11:41 »
Patch for ixus1000

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Offline koshy

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Re: Loading CHDK in AgentRAM for a few more cameras
« Reply #73 on: 04 / December / 2014, 14:32:53 »
Patch for ixus1000
Thank you. I tested it and FWT worked correctly in both single and continuous mode now.
Including going to play and back to Rec mode.

The following are unchanged but I assume you didn't work on them yet:
Liveview in CHDKPTP works but shows a split screen with two times the same image where the lower image flickers every second or so and becomes garbled for the fraction of a second. (screenshot)

UI overlay works and palette is fine.
When I use the camera to set things up the changes get reflected in CHDKPTP.
The Funct, up, down, left, right buttons in CHDKPTP cannot be used to control the camera yet.
Koshy had a little ELPH which wasn't white as snow but everywhere that Koshy went the ELPH was sure to go. (actually an SD, but that detail ruins the rhyme...)


 

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