Symbol-Mod - page 2 - General Discussion and Assistance - CHDK Forum

Symbol-Mod

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Offline msl

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Re: Symbol-Mod
« Reply #10 on: 21 / April / 2008, 18:28:10 »
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Yes, the menu-font must be 16pt or greater to see the symbols.

It ist difficult to create a symbol smaller than 16pt. The matrix is very small.

I think, this size (16pt) is a good middleway.

msl
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Offline a710is

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Re: Symbol-Mod
« Reply #11 on: 22 / April / 2008, 02:24:54 »
CHDKLover, great work :D
is that font Comic Sans Ms that you're using? where can I find it?

Re: Symbol-Mod
« Reply #12 on: 22 / April / 2008, 02:40:58 »
Deleted
« Last Edit: 22 / April / 2008, 18:22:49 by Barney Fife »
[acseven/admin commented out: please refrain from more direct offensive language to any user. FW complaints to me] I felt it imperative to withdraw my TOTAL participation. Nobody has my permission, nor the right, to reinstate MY posts. Make-do with my quoted text in others' replies only. Bye

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Offline msl

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Re: Symbol-Mod
« Reply #13 on: 22 / April / 2008, 06:03:06 »
Nice work, Barney.  :)

But this font ist to small for my display. :(

The good thing of this mod is, everybody can make and take his own symbol fonts.  :D

msl
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Re: Symbol-Mod
« Reply #14 on: 22 / April / 2008, 12:35:42 »
Hallo,
today I have made some littel changes. For example now you can choise the color of the Symbols via menu and I have optimized the source code.

CHDKLover
« Last Edit: 22 / April / 2008, 13:37:28 by CHDKLover »

Re: Symbol-Mod
« Reply #15 on: 24 / April / 2008, 03:05:06 »
@a710is,
you can download it here

@Developers
What you think about the Symbol-Mod. What I have to improve??? Give me a feedback, please.

CHDKLover

Re: Symbol-Mod
« Reply #16 on: 25 / April / 2008, 09:46:02 »
Now the Symbol-Mod is included in Jucifer's CHDK-Bulids.  :D

CHDKLover

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Offline wontolla

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Re: Symbol-Mod
« Reply #17 on: 29 / April / 2008, 11:47:36 »
Hi CHDKLover, I was playing with your mod last night; it really gives CHDK a new face!

I noticed that some submenus don't have a picture associated so they show funny symbols instead. Is this normal?

If not: Wouldn't be a good idea to set a "standard" symbol for those submenus that still don't have a nice draw? Something like bullets or dashes etc. Just for the menus to look uniform.

Other than that, everything looks fine for me. I see a PDA-like interface in the future for CHDK.

BWT, did you mention that msl participated in this? Kudos for you too msl!


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Offline Jucifer

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Re: Symbol-Mod
« Reply #18 on: 29 / April / 2008, 13:56:43 »
Would it be difficult to read symbol hex codes from the language file so that one could easily override the hardcoded symbols? (Would anyone really need it?)

Speaking of symbols, Barney uploaded a couple of nice symbol .rbfs to wikia: RBF fonts - CHDK Wiki

I pretty much removed all the 0x40-symbols ("?") from my next build... err... well, anyway. Build isn't out yet, waiting for more reasons to build & publish. I'll attach the current patch.
« Last Edit: 10 / May / 2008, 08:48:05 by Jucifer »

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Offline msl

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Re: Symbol-Mod
« Reply #19 on: 29 / April / 2008, 14:27:54 »
CHDKLover and me testing even a new version of symbol-mod.  :)

The new mod contains symbol-arrows after the menu text and any new symbols. We need a little bit time to make a test version for all here.

msl
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