Yes, pretty much the math.random.

Would adding something like

static int luaCB_random( lua_State* L )

{

math.random( L, shooting_get_prop( luaL_checknumber( L, 1 ), luaL_checknumber( L, 2 ) ) );

return 1;

}

to luascript.c suffice?

And what would be the correct lines to add? :]

Also, could a function for executing camera commands directly (exec(camera_function_to_execute(parameters, for, the, function))) be easily added?