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Different scripting language

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Offline RaduP

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Different scripting language
« on: 09 / May / 2008, 02:36:22 »
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I was wondering, is there any technical reason why the Basic was used as the default scripting language? For example, memory constraints?
I would guess that Basic makes sense because everyone can use it, but it is slow, and not so flexible.

One scripting languge that I like and use is Pawn Scripting: The Pawn language
It is very fast (it has an optional JIT compiler), C like, and the license is very liberal.
Now, I am not suggesting removing the Basic scripting, but perhaps other scripting languages could be added?
« Last Edit: 09 / May / 2008, 03:00:26 by RaduP »

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Offline whim

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Re: Different scripting language
« Reply #1 on: 09 / May / 2008, 03:01:53 »
Check this topic: yet another personal CHDK build (against trunk revision 390)
for an experimental additional scripting language (LUA)

wim
« Last Edit: 09 / May / 2008, 03:40:07 by whim »

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Offline PhyrePhoX

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Re: Different scripting language
« Reply #2 on: 09 / May / 2008, 03:52:19 »
we *could* add a third scripting language i guess, but then chdk will explode in size. i guess as soon as the loading of modules is implemented we could give it a try :)
by the way this is the thread that started LUA integration: Lua Scripting

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Offline RaduP

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Re: Different scripting language
« Reply #3 on: 09 / May / 2008, 13:20:31 »
Loading modules would be really great!
I guess Lua is a good option too, anything is better than a limited basic version ;)


 

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