#define CAM_ALT_GUI_AVAILABLE 1 // enables building the ALT GUI for this camera #define CAM_ALTGUI_BUTTON_NAMES { "Off","on ALT", "Video", "Erase", "Face"}; //optional #define CAM_ALTGUI_BUTTON_OPTIONS { -1, 0, KEY_VIDEO, KEY_ERASE, KEY_FACE }; //optional
I have played with it briefly and found a bug.<snip>Perhaps something becomes invalid there.
I'll try to put together some more big picture comments later, but here's a few random notes to start:
If the key is set to Video, pressing video outside of alt mode enables the GUI and starts recording a video. Pressing video again closes the gui, but leaves <alt> displayed (and this isn't just a draw issue, it's in a weird state)
There are two blank spots that can be highlighted to the left of ISO
Script name can overlap the <alt> indicator. I'm not sure this mode needs an <alt> at all.
I initially expected left/right to switch between values rather than up/down. That's how CHDK menu "enum" values work, how similar items in the canon menu work. However, with the items arranged horizontally, allowing left/right to select item convenient.
I have played with it briefly and found a bug.
If the key is set to Video, pressing video outside of alt mode enables the GUI and starts recording a video. Pressing video again closes the gui, but leaves <alt> displayed (and this isn't just a draw issue, it's in a weird state)...I expected histogram to show the histogram in the GUI, but it doesn't show until you return to regular alt or shooting mode.
I expected histogram to show the histogram in the GUI, but it doesn't show until you return to regular alt or shooting mode.
#define CAM_ALT_GUI_AVAILABLE 1 // enables building the ALT GUI for this camera #define CAM_ALTGUI_BUTTON_NAMES { "Off","on ALT", "Video"}; #define CAM_ALTGUI_BUTTON_OPTIONS { -1, 0, KEY_VIDEO};
../../../../core/gui_altmode.c: In function 'gui_altmode_draw':../../../../core/gui_altmode.c:603:5: warning: implicit declaration of function 'console_draw' [-Wimplicit-function-declaration] console_draw(enforce_redraw);
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