As i started to make my own Script for my camera , i ran into some "pitfalls" with it, which are based by some Limitations I found. Like making more complex Guis and drawing Objects on the Screen. I think I know how I could work around that in LUA but I feel like it would be more efficient to directly into the C source (especially the drawing functions) and Populate them to LUA. As far as I understood it, the LUA implementation is some sort of "binding" to C functions that are written in the Main source Correct me if I am wrong about that.
So what Features I'd like to add:1. Draw more Shapes (Polygons, Curves)
2. More Userinputs (they must reside somewhere in the Code already, because they are used when you configure CHDK or a script)
3. Remove/Hide Objects from the Screen without redrawing the Entire OSD (to prevent flickering).
So far the problem with that Idea is the lack of options of userinteraction with Scripts. The Idea for drawing more elaborate Shapes came to me, when I tried to work my way around the current limitations, because I figured that it might be easier (for me) to hack around it this way than like enabling more controls in the C implementation of LUA
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General Discussion and Assistance
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