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Tv bracketing starting point?

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Re: Tv bracketing starting point?
« Reply #10 on: 13 / May / 2008, 07:48:43 »
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Well, the only programmer so far that has one is Phantom, and he's quite busy in the military right now, I believe.
Whoa-Hey! Careful where you point that thing. You're gonna shoot someone!

http://chdk.wikia.com/wiki/DoF_Stacking

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Offline intrnst

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Re: Tv bracketing starting point?
« Reply #11 on: 14 / May / 2008, 03:28:42 »
Hi, Kitty. Would you mind, as you're involved in this matter and after all solved, write a nFAQ about this?
Your help will be greatly appreciated.
Thanks.
-- funny english, be aware -- CHDK for Dummies - The Very First Steps

Re: Tv bracketing starting point?
« Reply #12 on: 14 / May / 2008, 16:02:52 »
A FAQ about how to bracket shoot in general, or Tv, or which?
In any case, sure thing! You just tell me what manner you want it written in (so there's continuity/consistency with other FAQ write-ups). ;)
Whoa-Hey! Careful where you point that thing. You're gonna shoot someone!

http://chdk.wikia.com/wiki/DoF_Stacking

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Offline intrnst

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Re: Tv bracketing starting point?
« Reply #13 on: 14 / May / 2008, 23:32:12 »
Kitty, please follow me to Newbie issues, still.

Cheers
-- funny english, be aware -- CHDK for Dummies - The Very First Steps


Re: Tv bracketing starting point?
« Reply #14 on: 15 / May / 2008, 06:32:16 »
Please read this from the TX-1 forum regarding which line of code needs to be changed for Tv bracketing to start properly.
Bracketing
Whoa-Hey! Careful where you point that thing. You're gonna shoot someone!

http://chdk.wikia.com/wiki/DoF_Stacking

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Offline whoever

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Re: Tv bracketing starting point?
« Reply #15 on: 15 / May / 2008, 08:03:11 »
Please read this from the TX-1 forum regarding which line of code needs to be changed for Tv bracketing to start properly.
Bracketing

Ehm... I must be looking someplace wrong, but which line of code? And how is it supposed to be changed?

When you manage to procure this information, Kitty, and verify that the result is as expected, you may then perhaps post in the development thread, to attract attention of those with write access to the source trunk.

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Offline PhyrePhoX

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Re: Tv bracketing starting point?
« Reply #16 on: 15 / May / 2008, 08:15:04 »
yeah, this fantomas dude has to either supply his sources or tell the exact line number and change. this then can be relegated to GrAnd or the likes, so that it can be included into trunk.

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Offline Jucifer

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Re: Tv bracketing starting point?
« Reply #17 on: 15 / May / 2008, 13:24:14 »
there's

Code: (c) [Select]
<snip>
void shooting_tv_bracketing(){
 short value, is_odd;
 int m=mode_get()&MODE_SHOOTING_MASK;
 if (bracketing.shoot_counter==0)
  { // first shoot
    bracketing.shoot_counter=1;

//---------- MODIFICATION FOR TX1 ONLY -----------
 
//  if (!(m==MODE_M || m==MODE_TV)) bracketing.tv96=shooting_get_tv96();
//  else bracketing.tv96=shooting_get_user_tv96();

    bracketing.tv96=shooting_get_tv96();
//------------------------------------------------

    bracketing.tv96_step=32*conf.tv_bracket_value;
 }
<snip>

in http://www.binary-illusions.net/tx1/source/mod/mod.zip

...so would
Code: (c) [Select]
<snip>
void shooting_tv_bracketing(){
 short value, is_odd;
 int m=mode_get()&MODE_SHOOTING_MASK;
 if (bracketing.shoot_counter==0) { // first shoot
    bracketing.shoot_counter=1;
    #if defined (CAMERA_tx1)
    bracketing.tv96=shooting_get_tv96();
    #else
    if (!(m==MODE_M || m==MODE_TV)) bracketing.tv96=shooting_get_tv96();
    else bracketing.tv96=shooting_get_user_tv96();
    #endif
    bracketing.tv96_step=32*conf.tv_bracket_value;
 }
<snip>
be ok for trunk?


 

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