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serious chdk bug

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Offline chr

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serious chdk bug
« on: 21 / September / 2008, 10:28:04 »
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Hello!

Q: "Can chdk damage the cam?"
A: Actually it can ...

While bugfixing manual focus (SD Mode) in my porting sd1100 branch I discovered a serious bug:

This feature also tries to work in PLAY mode even when the lens is not out and I can hear some mechanical activity  :o
Hacki just confirmed that with his cam.

I also expect the same trouble using "set_zoom". This ubasic function calls _MoveZoomLensWithPoint() without any checks! (Actually set_zoom is still broken in my port, and I don't want to try this in PLAY mode)



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Offline Hacki

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Re: serious chdk bug
« Reply #1 on: 21 / September / 2008, 10:46:56 »
Well. The cam does some obnoxious squeaking noise, as if a motor is trying to move something which is stuck - does not sound very healthy. I did it twice, the focus still works fine. Of course it wont lengthen the lifespan of the camera, but i doubt it will cause any serious damage immediately..

I was insane enough to test what set_zoom does in playback mode - nothing at all, the camera just turns off. (SX100, dryos cam, who knows, maybe VxWorks cameras will explode ;) )

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Offline chr

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Re: serious chdk bug
« Reply #2 on: 21 / September / 2008, 11:26:56 »
The difference is, that "manual focus" uses _SetPropertyCase()
and set_zoom uses a ROM function which obviously does an assert() check!

Here is what I get when using set_zoom (in REC mode, it's bugged in my port):
Code: [Select]
ASSERT!! FocalLengthConverter.c Line 168
Occured Time  2008:09:21 14:54:59
Task ID: 11993113
Task name: PhySw
SP: 0x00117D8C
StackDump:
0x00000000
0x00000000
0x00000017
0x00000080
0x000DCBFC
0x00000000
0x00117DE4
0x000085DC
0x002877E0
0x00000800
0x00000040
0x00117D8C
0xFF821DF0
0x00000000
0xFF8162E4
0xFF8162E4
0x00117D8C
0xFFA1C854
0x000000A8
0x00000007
0x0000C450
0x000085DC
0x00000007
0x00007530
0x00000000
0x00000000
0x19980218
0x000E0284
0xFFA1C6BC
0x00000001
0xFFA238B0
0x000085DC
ShootConDump:
10 00 01 02 07 00 00 0f 0f 0f
CameraConDump:
0a 01 02 0e 0a 01 11 0b 02 0e
00168000: Window:IneffectiveLockPhysicalScreen
00168010: SSAPI::CaptureModeChange
00168010: SSAPI:: EvfMode = 0
00168010: SSAPI:: CaptMode = 0x8004
00168060: SSAPI::CompleteCaptureModeChange
00168070: _DecideCaptureMode
00168070: _StartStill
00168070: SSAPI:: UsingRaw[0]
00168070: DSIC:41,6
00168130: Window:IneffectiveLockPhysicalScreen
00168130: _MuteOffStitch
00168130: TerminateDeliverToZoomController
00168130: OPTICAL_ZOOM_MIN_POS
00168130: ST_OPTICAL_WIDE_TERM
00168130: UnpressZoomLever
00168130: DispSwCon_TurnOnDisplayDevice
00168130: LogicalEvent:0x313d:adr:0,Para:0
00168130: _EntryStartRecMode
00168140: CaptModeChanger_CheckRTCRrepared
00168140: DispSw: Unlock
00168140: DispSwCon_MuteOffPhysicalScreen
00168140: MuteOffPhysicalScreen
00168140: _DecideModeDial
00168140: No Change Capture Mode
00168150: LogiEvnt_NotPowerType:0x09a4:adr:0,Para:0
00168150: LogiEvnt_NotPowerType:0x09a2:adr:0,Para:0
00171880: PressSwOne
00171880: SSAPI::PrepareBuffer
00171880: SSAPI::UpdateCaptureBitRate
00171880: SSAPI:: UsingRaw[0]
00171880: ShootState:0x1
00171880: ShtCon_Activate
00171880: DispSw: Lock
00171880: ShtCon_PrepareCapture
00171880: DSIC:61,0
00171890: Window:EffectiveLockPhysicalScreen
00171890: Window:IneffectiveLockPhysicalScreen
00171890: LogicalEvent:0x3135:adr:0,Para:0
00171890: SSAPI::PrepareCapture
00171920: ShootState:0x2
00171920: ClearEventComp
00172250: ShootSeqToUI:0x2006:adr:0x1,Para:1
00172250: ShtCon_SetPreCapt
00172250: ShtIsoChg
00172250: DSIC:62,0
00172250: Window:EffectiveLockPhysicalScreen
00172310: Window:IneffectiveLockPhysicalScreen
00172320: _ResetShootingMode
00172320: _EntryPrepareShoot
00172320: ShootState:0x7
00172730: UnpressSwOne
00172730: _ExitSequence
00172730: Sht_CancelStrobeChargeTimer
00172730: DSIC:4b,0
00172730: SSAPI::CancelPrepare
00172900: SS:StrobeChargeComplete
00172910: DispSwCon_MuteOffPhysicalScreen
00172910: MuteOffPhysicalScreen
00172910: ShootState:0x0
00172910: ShtCon_Deactivate
00172910: DSIC:14,0
00172910: DSIC:60,0
00172910: DispSwCon_TurnOnDisplayDevice
00172910: Window:EffectiveLockPhysicalScreen
00172940: SSAPI:: UsingRaw[0]
00172990: Window:IneffectiveLockPhysicalScreen
00173000: DispSw: Unlock
00173000: DispSwCon:Unlock
00173000: ShtIsoChg
00173000: TerminateDeliverToZoomController
00173000: OPTICAL_ZOOM_MIN_POS
00173000: ST_OPTICAL_WIDE_TERM
00173000: UnpressZoomLever
00173000: _EntryIdleShoot
00173000: ShootState:0x0
00173000: SSAPI:: UsingRaw[0]
00173750: Window:IneffectiveLockPhysicalScreen
00177310: Window:IneffectiveLockPhysicalScreen
00191890: Window:IneffectiveLockPhysicalScreen
00195990: Window:IneffectiveLockPhysicalScreen

If you implement the ROMLOG feature for your cam (I saw evidence for this in vxwork, too), you will have a similar crash log. The default actions of the exception handlers are writing this info to ROM (sic!) and switch off the cam.
« Last Edit: 21 / September / 2008, 11:32:52 by chr »

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Offline PhyrePhoX

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Re: serious chdk bug
« Reply #3 on: 21 / September / 2008, 11:30:59 »
This is exactly the reason i added get_mode to the range of ubasic commands. Using it,scripts can check which mode they are run under and exit if requirement isnt met.


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Offline chr

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Re: serious chdk bug
« Reply #4 on: 21 / September / 2008, 11:36:54 »
This is exactly the reason i added get_mode to the range of ubasic commands. Using it,scripts can check which mode they are run under and exit if requirement isnt met.

This doesn't fix the problem! To my mind, the scripting should be bullet proof. (however, theres peek and poke in lua, right?) (script options: [ ] allow unsafe functions)

Without script, you can also activate SD mode in PLAY, and engage the mechanic!!!

Power on in play, press alt, up, (left/right/zoom depending on cam model) -> squeezy noise !


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Offline reyalp

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Re: serious chdk bug
« Reply #5 on: 21 / September / 2008, 15:25:25 »
This is exactly the reason i added get_mode to the range of ubasic commands. Using it,scripts can check which mode they are run under and exit if requirement isnt met.

This doesn't fix the problem! To my mind, the scripting should be bullet proof. (however, theres peek and poke in lua, right?) (script options: [ ] allow unsafe functions)
In practice, it would be very difficult to restrict "unsafe" if by unsafe you mean crash the cam. Things that can do physical damage OTOH or write to flash we should avoid. Poke sort of falls in this category, but you have to go out of your way to do it (or blindly run a script).

It would be quite easy to add an "allow unsafe" checkbox, figuring out what all is unsafe is a different story. Actually, the CHDK shooting code should probably check that you are actually in record mode for every function.

Quote
Without script, you can also activate SD mode in PLAY, and engage the mechanic!!!

Power on in play, press alt, up, (left/right/zoom depending on cam model) -> squeezy noise !
We should definitely try to avoid this.

CHDK can *definitely* damage your camera.
Don't forget what the H stands for.

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Offline chr

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Re: serious chdk bug
« Reply #6 on: 21 / September / 2008, 15:28:00 »
so, I fixed set_zoom for sd1100
ubasic script using set_zoom now runs fine on my cam.

This happens while set_zoom in PLAY mode and lens is in:

Code: [Select]
ASSERT!! ZoomLensController.c Line 207
Occured Time  2008:09:21 20:06:18
Task ID: 11993113
Task name: PhySw
SP: 0x00117DB0
StackDump:
0x00000000
0x00000000
0x00000017
0x00000080
0x000DCC14
0x00000000
0x00117E08
0x000085DC
0x002877E0
0x00000800
0x00000040
0x00117DB0
0xFF821DF0
0x00000000
0xFF8162E4
0xFF8162E4
0x00117DB0
0xFF92F024
0x000000CF
0x00000000
0xFFA238B0
0x000085DC
0x00000006
0x00007530
0x00000000
0x00000000
0x19980218
0x000E029C
0xFF92F27C
0x00000008
0x0000FFFF
0x00000000
ShootConDump:
0f 0f 0f 0f 0f 0f 0f 0f 0f 0f
CameraConDump:
08 0b 02 0f 0f 0f 0f 0f 0f 0f
00000050: *** Camera Log Start ***

00000060: WriteEnableMedia

00000070: _BeforeCBRForPlay

00000070: _AfterCBRForPlay

00000070: DSIC:52,0

00000070: LogicalEvent:0x5003:adr:0,Para:0

00000080: LogicalEvent:0x1165:adr:0,Para:0

00000080: _StartupImage

00000080: SetPanelBrightnessToLcdController

00000080: SetDisplayType

00000080: TurnOnDisplayForStartup

00000080: LogicalEvent:0x5007:adr:0,Para:0

00000100: SSAPI::NotifyStartupImageCreated

00000100: DispSwCon_TurnOnBackLight

00000100: TurnOnBackLight

00000140: LogicalEvent:0x5001:adr:0,Para:0

00000170: DispSwCon_MuteOffPhysicalScreen

00000170: MuteOffPhysicalScreen

00000170: Window:EffectiveLockPhysicalScreen

00000170: Window:IneffectiveLockPhysicalScreen

00000170: LogicalEvent:0x300a:adr:0,Para:0

00000180: CreatePBController

00000180: PB.Create

00000180: LogicalEvent:0x3138:adr:0,Para:0

00000370: LogicalEvent:0x5006:adr:0,Para:0

00000470: LogicalEvent:0x112c:adr:0,Para:0

00000500: PB.CreateE

00000500: AC:StartPB

00000500: DispSwCon_TurnOnDisplayDevice

00000500: AC:EBtn

00000500: PB.Start

00000500: DSIC:46,0

00000510: LogicalEvent:0x3209:adr:0x3f,Para:63

00000510: CameraCon_NotifyCompleteFlashJpeg

00000510: _CallNotifyCompleteFlashJpeg

00000510: PB.Flash

00000510: DSIC:46,0

00000510: Window:EffectiveLockPhysicalScreen

00000510: DSIC:46,0

00000670: PB.DrawI

00000690: LogicalEvent:0x320a:adr:0,Para:0

00000760: LogicalEvent:0x3203:adr:0,Para:0

00000790: PB.StartE

00000790: PB.TOTAL

00000790: PB.DPOF

00000790: PB.IHist

00000800: PB.DcdCBR

00000800: PB.RfrsI

00000840: Window:IneffectiveLockPhysicalScreen

00000840: Window:IneffectiveLockPhysicalScreen

00000850: Window:IneffectiveLockPhysicalScreen

00000850: LogicalEvent:0x3201:adr:0,Para:0

00000850: DispSw: Unlock

00000850: DispSwCon:Unlock

00000850: Window:IneffectiveLockPhysicalScreen

00000860: DispSwCon_TurnOnBackLight

00000860: DispSwCon_MuteOffPhysicalScreen

00000860: MuteOffPhysicalScreen

00000860: AC:EntryPB

00000860: AP:CheckConnectUSB

00000960: LogicalEvent:0x321f:adr:0,Para:0

00000960: PB.CTG

00000960: DSIC:47,0

00005410: Window:IneffectiveLockPhysicalScreen

00006710: Window:IneffectiveLockPhysicalScreen

00010120: Window:IneffectiveLockPhysicalScreen

00010780: Window:IneffectiveLockPhysicalScreen

There are many checks in the ROM before engaging any mechanics ... so better this crash then any damage.

Doing manual focus uses SetPropertyCase() and no ROM function !

« Last Edit: 21 / September / 2008, 15:30:38 by chr »

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Offline chr

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  • 138
  • IXUS 82 IS
Re: serious chdk bug
« Reply #7 on: 21 / September / 2008, 15:41:15 »
In practice, it would be very difficult to restrict "unsafe" if by unsafe you mean crash the cam. Things that can do physical damage OTOH or write to flash we should avoid. Poke sort of falls in this category, but you have to go out of your way to do it (or blindly run a script).

It would be quite easy to add an "allow unsafe" checkbox, figuring out what all is unsafe is a different story. Actually, the CHDK shooting code should probably check that you are actually in record mode for every function.

I think, that is doable. Unsafe operations are: peek *), poke, call **), set_property
All others should have sanity checks. Remember: you can do buffer overflows from scripting if functions are not well implemented!

To separate this stuff I'm going to suggest to the lua department to use OO style to provide the cam's features. Unsafe operations belongs to a different Object/Class which is simply not present in the scripting environment if "allow unsafe" is not checked.


*) belongs to debugging
**) not implemented yet. Want that to explore ROM functions.


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Offline PhyrePhoX

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    • PhyreWorX
Re: serious chdk bug
« Reply #8 on: 09 / October / 2008, 13:10:06 »
i think i fixed this in Changeset 531 - chdk - Trac
pretty ugly, yet working though

 

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