I can't seem to reproduce it. But since the corruptions are only visible for 1/2 sec, this is a minor issue. I will try to correct them if I manage to reproduce somehow. Currently, I do not see any place in the code that could be responsible for such things. In any case, this is not a blocker and I consider the patch final (with the minor adjustments described in this post)
- pano off: From frozen mode to live mode (pressing shutter) there are for 0.5 second not valid edges shown on the upper half of display. -play mode: switching from one foto to the next. ...
How about using raw buffer to satisfy your memory needs without compression/decompression? Large chunk of memory, free most of the time... Just an idea -- I haven't tried anything such.
But edge overlay must be preserved *across shots*, so what would happen if I use the raw buffer to store the overlay and someone makes a picture?...Am I right?
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