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Adding new cameras, applying patches into trunk (with source code prepared)

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Offline c10ud

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fix dng header for ixus105, patch in this post: http://chdk.setepontos.com/index.php?topic=5720.msg89496#msg89496

also, currently the ixus105 build is disabled, i think it can be safely enabled as alpha or beta, only movie override is missing, everything else should be working as expected

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Offline philmoz

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fix dng header for ixus105, patch in this post: http://chdk.setepontos.com/index.php?topic=5720.msg89496#msg89496

also, currently the ixus105 build is disabled, i think it can be safely enabled as alpha or beta, only movie override is missing, everything else should be working as expected

Added in revision 2098 (release 1.1) and 2099 (trunk).

Phil.
CHDK ports:
  sx30is (1.00c, 1.00h, 1.00l, 1.00n & 1.00p)
  g12 (1.00c, 1.00e, 1.00f & 1.00g)
  sx130is (1.01d & 1.01f)
  ixus310hs (1.00a & 1.01a)
  sx40hs (1.00d, 1.00g & 1.00i)
  g1x (1.00e, 1.00f & 1.00g)
  g5x (1.00c, 1.01a, 1.01b)
  g7x2 (1.01a, 1.01b, 1.10b)

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Offline nafraf

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Patch for CHDK for ixus230 100a ALPHA, binary version was posted here.
Only one user reported that it is working, is it enough?

Second update for czech files and A580.


Re: Adding new cameras, applying patches into trunk (with source code prepared)
« Reply #814 on: 02 / September / 2012, 12:31:21 »
A small patch to the A3300 to flag the camera as not having an "erase" button.

Should work in stable & dev trunks.  I suppose it could be applied to the a3200 as well.  Same problem there.
« Last Edit: 02 / September / 2012, 12:36:56 by waterwingz »
Ported :   A1200    SD940   G10    Powershot N    G16

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Offline reyalp

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Re: Adding new cameras, applying patches into trunk (with source code prepared)
« Reply #815 on: 02 / September / 2012, 23:17:27 »
A small patch to the A3300 to flag the camera as not having an "erase" button.

Should work in stable & dev trunks.  I suppose it could be applied to the a3200 as well.  Same problem there.
Done for both, in 2121 and 2122
Don't forget what the H stands for.

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Offline reyalp

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Re: Adding new cameras, applying patches into trunk (with source code prepared)
« Reply #816 on: 03 / September / 2012, 01:13:21 »
Second update for czech files and A580.
Added a580 updates to trunk changeset 2124 and stable changeset 2126

Language updates only added to trunk, changeset 2125, since some values are different in release.
Don't forget what the H stands for.

Re: Adding new cameras, applying patches into trunk (with source code prepared)
« Reply #817 on: 03 / September / 2012, 13:00:46 »
I found a bug that causes bad snake tail removing in snake game (it was drawing rect filled with 0x0 - literally empty). Patch attached. The only change is

line 409 before:
Code: [Select]
                         snake[snake_tail][1] * SNAKE_ELEMENT_SIZE+SNAKE_ELEMENT_SIZE-1, COLOR_WHITE);

now:
Code: [Select]
                         snake[snake_tail][1] * SNAKE_ELEMENT_SIZE+SNAKE_ELEMENT_SIZE-1, MAKE_COLOR(COLOR_WHITE,COLOR_WHITE));

if (2*b || !2*b) {
    cout<<question
}

Compile error: poor Yorick


Re: Adding new cameras, applying patches into trunk (with source code prepared)
« Reply #818 on: 03 / September / 2012, 13:45:13 »
Submitted : A1200  fw 1.00b  & fw 1.00c - Beta version for inclusion in autobuild of stable & dev trunks.

Source for fw 1.00a tasks also included for archiving but that version has not been tested.
« Last Edit: 03 / September / 2012, 14:45:34 by waterwingz »
Ported :   A1200    SD940   G10    Powershot N    G16

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Offline reyalp

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Re: Adding new cameras, applying patches into trunk (with source code prepared)
« Reply #819 on: 05 / September / 2012, 00:58:44 »
Submitted : A1200  fw 1.00b  & fw 1.00c - Beta version for inclusion in autobuild of stable & dev trunks.
Added, trunk changeset changeset 2128, release changeset 2129

Note, I used the trunk patch and merged it to release rather than applying both. gui.c, stubs_min.s and stubs_entry.S adjusted accordingly.
Don't forget what the H stands for.

 

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