supplierdeeply

Powershot SX150 IS Porting Thread

  • 276 Replies
  • 32532 Views
  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #130 on: 21 / January / 2012, 17:54:17 »
    Advertisements
    Raw file still not created, even with save in same dir as jpeg.  Badpixel.bin script takes one picture and stops.  Same behavior as before.


    Does the 'create badpixel.bin' option work now?
    Also try setting the option to save the RAW in the same directory as the JPEG.

    Phil.


    *

    Offline philmoz

    • *****
    • 2936
      • Photos
  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #131 on: 21 / January / 2012, 18:04:31 »
    Raw file still not created, even with save in same dir as jpeg.  Badpixel.bin script takes one picture and stops.  Same behavior as before.


    Does the 'create badpixel.bin' option work now?
    Also try setting the option to save the RAW in the same directory as the JPEG.

    Phil.


    Ok, so the raw code is never getting activated.

    Can you see if the Av or Tv overrides work in the 'Extra Photo Operations' menu. This will verify if the CHDK capt_seq task code is being hooked in or not.

    Phil.
    « Last Edit: 21 / January / 2012, 18:07:33 by philmoz »
    CHDK ports:
      sx30is (1.00c, 1.00h, 1.00l, 1.00n & 1.00p)
      g12 (1.00c, 1.00e, 1.00f & 1.00g)
      sx130is (1.01d & 1.01f)
      ixus310hs (1.00a & 1.01a)
      sx40hs (1.00d, 1.00g & 1.00i)
      g1x (1.00e, 1.00f & 1.00g)

  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #132 on: 21 / January / 2012, 18:51:42 »
    The shutter override works.


    Can you see if the Av or Tv overrides work in the 'Extra Photo Operations' menu. This will verify if the CHDK capt_seq task code is being hooked in or not.

    Phil.


    *

    Offline philmoz

    • *****
    • 2936
      • Photos
  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #133 on: 21 / January / 2012, 21:37:34 »
    Fixes for the RAW/DNG problem (plus a few others) have been committed to SVN (changeset 1597).

    Thanks to hiker_jon with all the testing :)

    This should be available on the autobuild server within a few hours.

    (For anyone using the development version in the main trunk the same changes have also been applied.)

    Phil.
    CHDK ports:
      sx30is (1.00c, 1.00h, 1.00l, 1.00n & 1.00p)
      g12 (1.00c, 1.00e, 1.00f & 1.00g)
      sx130is (1.01d & 1.01f)
      ixus310hs (1.00a & 1.01a)
      sx40hs (1.00d, 1.00g & 1.00i)
      g1x (1.00e, 1.00f & 1.00g)


  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #134 on: 22 / January / 2012, 02:32:37 »
    OK, so as i promised whoever actually fixed the long exposures setting PLEASE STEP FORWARD. I made an offer of a $25 ebay gift card. And as promised i have it waiting for you. Please post in this thread, and if need be, please have someone verify IT WAS YOU!! Hope to hear back soon   P.S. Thanks for all your hard work to whoever contributed!!! Now i can do star trails, stacking, and simple long exposures over long periods of time :) :) :) <3
    « Last Edit: 22 / January / 2012, 02:38:07 by ryanjg1982 »

  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #135 on: 22 / January / 2012, 04:29:39 »
    Quick feedback:

    - No delay of CHDK pop-up.
    - It's possible to create badpixel.bin now.
    - I made some CR2 and DRG pictures, ~21.4MB files.

    .. now there is a lot of stuff for testing, I can hardly wait! ... GREAT WORK !!!


    hc

  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #136 on: 22 / January / 2012, 11:05:19 »
    Please post in this thread, and if need be, please have someone verify IT WAS YOU!!
    Looks lto me like it was philmoz.

  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #137 on: 22 / January / 2012, 11:42:50 »
     H
    Please post in this thread, and if need be, please have someone verify IT WAS YOU!!
    Looks lto me like it was philmoz.

    Yup... thats how it looks to me also  So philmoz  IF you are the deserving person just post here first, so if there is any challengers you can straighten it out here. But i believe it was you...


    *

    Offline philmoz

    • *****
    • 2936
      • Photos
  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #138 on: 22 / January / 2012, 17:23:26 »
    H
    Please post in this thread, and if need be, please have someone verify IT WAS YOU!!
    Looks lto me like it was philmoz.

    Yup... thats how it looks to me also  So philmoz  IF you are the deserving person just post here first, so if there is any challengers you can straighten it out here. But i believe it was you...

    Donate it to a worthy charity.

    Phil.
    CHDK ports:
      sx30is (1.00c, 1.00h, 1.00l, 1.00n & 1.00p)
      g12 (1.00c, 1.00e, 1.00f & 1.00g)
      sx130is (1.01d & 1.01f)
      ixus310hs (1.00a & 1.01a)
      sx40hs (1.00d, 1.00g & 1.00i)
      g1x (1.00e, 1.00f & 1.00g)

  • Publish
    Re: Powershot SX150 IS Porting Thread
    « Reply #139 on: 22 / January / 2012, 23:46:20 »
    Question about kbd.c
    Below is the keymap section of kbd.c from this camera.
    The camera has a video button which is not shown here. Why not?
    It also has an erase (delete) button, which is commented out.  Why?.

    Jon

    Code: [Select]
    static KeyMap keymap[] = {
    // Order IS important. kbd_get_pressed_key will walk down this table 
    // and take the first matching mask. Notice that KEY_SHOOT_HALF is 
    // always pressed if KEY_SHOOT_FULL is. --MarcusSt
    //{ 0, KEY_FLASH     , 0x80000000 },
    { 2, KEY_MENU      , 0x00002000 },
    { 2, KEY_UP        , 0x00000100 },
    { 2, KEY_DOWN      , 0x00000200 },
    { 2, KEY_LEFT      , 0x00000800 },
    { 2, KEY_RIGHT     , 0x00000400 },
    { 2, KEY_SET       , 0x00001000 },
    // { 1, KEY_FACE      , 0x10000000 },
    { 2, KEY_PRINT     , 0x00005000 }, // SET+DISP
    //{ 2, KEY_ERASE     , 0x00008000 },
    { 2, KEY_DISPLAY   , 0x00004000 },
    { 1, KEY_ZOOM_IN   , 0x00004000 },
    { 1, KEY_ZOOM_OUT  , 0x00008000 },
    { 1, KEY_SHOOT_FULL, 0x00003000 },
        { 1, KEY_SHOOT_FULL_ONLY, 0x00002000 },
    { 1, KEY_SHOOT_HALF, 0x00001000 },
    { 0, 0, 0 }
    };


     

    Related Topics