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New Snake

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New Snake
« on: 23 / January / 2012, 09:24:03 »
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Hi

I've made a new version of snake. It loads the levels from A/CHDK/GAMES/SNAKE.LEV and corrects the color
things (there were many COLOR_* arguments to the draw functions but it should be MAKE_COLOR(COLOR_*, COLOR_*) otherwise it doesn't work properly).
If there is no SNAKE.LEV it makes a empty field.

It has a few errors but you can test it.

TobiMarg

Re: New Snake
« Reply #1 on: 27 / January / 2012, 19:08:39 »
Just an idea - it would be funny to move the snake by changing the camera orientation:D
if (2*b || !2*b) {
    cout<<question
}

Compile error: poor Yorick

Re: Snake Update
« Reply #2 on: 18 / April / 2012, 12:01:24 »
I have worked a little bit on this (but I think I should now do other thinks than games).
Now you can turn the snake clockwise by turning the camera right and counterclockwise by turning the camera left (it turns the snake after a right/left turn and then the cam could be tunred back without a change). Also the points are now drawn colored, the start position could be set in the level file with a $-sign and the actual time and battery are drawn.
If anyone is intrested in this I will post it in the "Adding new cameras, applying patches into trunk (with source code prepared)" thread (then it could come into the autobuilds).
« Last Edit: 18 / April / 2012, 12:06:22 by TobiMarg »

 

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