I have worked a little bit on this (but I think I should now do other thinks than games).
Now you can turn the snake clockwise by turning the camera right and counterclockwise by turning the camera left (it turns the snake after a right/left turn and then the cam could be tunred back without a change). Also the points are now drawn colored, the start position could be set in the level file with a $-sign and the actual time and battery are drawn.
If anyone is intrested in this I will post it in the "Adding new cameras, applying patches into trunk (with source code prepared)" thread (then it could come into the autobuilds).