Ah, okay, this is why I couldn't find any new release.
I haven't been aware I could play games with CHDK too? I had a look at the menu, but could not find anything, where is that?
Is SDM open source, too?
I think CHDK is so advanced and stable because so many people are working on it, testing it.
Future versions of SDM will have less features, only those I consider that are required for and do not get in the way of normal, creative photography.It will not be a playground for 'geeks'.If potential users do not like that they can use CHDK, it is just another .BIN and some modules.
Probably some day when somebody wants to do a multi-cam rig and needs "CHDK only" features (like Lua)
That means you are the one and only who knows what a photographer needs.
And all CHDK users are 'geeks'.
Not all, just a lot.
Some past code contributors have openly admitted they do not know anything about photography.That includes the author of a major feature.
40ms I consider to be 1/250th of a second, not 1/25th, no? 1/25th would absolutely not be acceptable, whereas 1/250th would be in most situations at least.
Here is what I did tonight: I setup a line of ten LEDs running at 1/1000th of a second and took picture of them at 1/250th of a second. So most of the time four LEDs are visible. A lot of the shots are absolutely in synch, some are not, but as far as I can see they defer not too much.
for ( i = 0 ; i<128 ; i++ ) { update_leds((i >> 1 ) ^ i) ; delay_us(1000); }
Some or all of the other 30% could be up to 20 msec error.
for(int i=0;i<AR_SIZE;i++) { digitalWrite(led[i], HIGH); delay(1); // 1ms digitalWrite(led[i], LOW); }
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