While half-pressing, the overlay is properly shown, when full pressing the overlay gets all crazy, and then gets written to memory.Does this make sense? Is there maybe a timing issue in the code?
I did some tests with the size and quality settings of the JPG's set to lowest, but there is no difference.
But, if it is true that more of the cameras of the same era and same sensor have this problem, I would expect to read something about it on the wiki or forum? The hack is done on a lot of S3IS's.
FYI : If I make a black picture, the saved overlay is almost completely empty (just some yellow pixels, probably it detects the edges of noise) except the upper and lower line is yellow. Maybe this helps in debugging?
Thanks! The long shutter time trick works, only I have to give it 2 seconds. What happens? Does the long shutter give it time to capture the overlay?
Would it somehow be possible to get an overlay of an image in play mode? I think that would be a very useful feature.
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