Motion Detection too slow? - page 26 - Script Writing - CHDK Forum
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Motion Detection too slow?

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Offline Caefix

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Re: Motion Detection too slow?
« Reply #250 on: 13 / February / 2021, 16:12:10 »
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 :D  && another feature, C=8, watch 1 kb of memory, maybe just for fun, or to hunt UI-props or so, tiny improvements, still investigating...
Seems uncrashable in Auto/Aiaf/R,G,B...
« Last Edit: 17 / February / 2021, 14:28:09 by Caefix »
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Offline Caefix

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Re: Motion Detection too slow?
« Reply #251 on: 30 / June / 2021, 15:59:54 »
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Offline Caefix

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Re: Motion Detection too slow?
« Reply #252 on: 17 / August / 2021, 14:55:43 »
For a breadboard construction for Motion Detection in seismoscopic sense You need just a flat cup of water with a tiny mirror in it and a light source pointing to the surface to get funny patterns on the ceiling ...
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                     :lol 
 
                 
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Offline Caefix

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Re: Motion Detection too slow?
« Reply #253 on: 04 / April / 2022, 14:11:11 »
Quote
   :xmas   i=4  --  :haha

Now with some edge overlay, ...  :lol
Code: [Select]
if i >3 then
   a,b,c,d,e,f,g,h,i, j,k,l,m, 0,o,p,I,Z=20,20,c,1000,300,f,3,h,i,0,0,0,0, 0,2 end

The difference of .flt size is 12 bytes (now 3288).

Edit: With i=4 it compares a cell with the neighbour cell.
So if thereĀ“s not enough contrast in the scene a wildlife intervalometer could avoid to fill card with deep clouds, fog, smog or mist...  :-X
« Last Edit: 05 / April / 2022, 09:47:13 by Caefix »
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